Karl Kapp is a Professor at Bloomberg University and author of several books about gamification and game thinking. Karl received a Doctorate of Education in the Instructional Design program at the University of Pittsburgh. He is also a frequent speaker and business consultant, helping organizations to implement learning strategies through technology.
Today’s episode continues conversations about gaming in medical education and how to use creative and interactive modalities to benefit education.
0:52 What Gamification Means to Karl
3:19 The Main Approaches to Gamification Design: Structural and Content
4:50 Learning Objections: Retaining Information by Creating Engaging Challenges
5:30 Gamification as a Design Affordance
7:00 Confidence Builds Competence: Implementing Gamification Before Residency
9:50 Overcoming the Stigma of Fun Learning Approaches
11:35 Creating Desirable Difficulty
12:20 How Society Impacts Gamification
14:29 Leveraging Analog Formats to Overcome Funding Restrictions
17:40 The Importance of Collaboration for Creativity
19:00 The Scalability of Gamification for Other Disciplines
20:04 Resources for Creating Your Own Learning Game
23:00 The Retention Benefits of Creating Your Own Game
24:04 Using Game Creation as a Self-Assessment Tool.
Resources
Information about Karl Kapp can be found here:
http://karlkapp.com
https://twitter.com/kkapp
https://www.linkedin.com/in/karlkapp
Books
The Theory of Fun for Game Design by Raph Koster
Websites
Quizlet
Print and Play
The Game Crafter
Gamestructor
Construct
The Game Agency
Enspire
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